Tavla ist eine türkische Variante. Andere kleinere Varianten des Standardspiels sind in bestimmten Regionen bei. Es wird in Griechenland hauptsächlich in drei Varianten gespielt: Die Variante „Portes“ ist dem Backgammon sehr ähnlich. Die Spielsteine werden entsprechend. Backgammon-Varianten: Populäre Spiele. Es gibt viele andere Veränderungen von Backgammon. Das Backgammonbrett selbst ist vielseitig begabt, daß es.
Backgammon VariantenHuhu, vor einiger Zeit hat mir ein älteres badisches Ehepaar beim Gespräch über Spiele von einer Backgammon-Variante erzählt, die sie. Es wird in Griechenland hauptsächlich in drei Varianten gespielt: Die Variante „Portes“ ist dem Backgammon sehr ähnlich. Die Spielsteine werden entsprechend. Beim Tabla werden diese drei.
Backgammon Varianten Navigation menu Video#1 - Backgammon \u0026 Tavla - Tutorial: Grundregeln
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Key Features and Benefits. Real-like dice system with as close to real rolls as possible — no favors, only luck! Quick Introduction to Backgammon — basic rules.
Backgammon is the most popular board game for 2 players. Real Backgammon experience for players of all skill levels.
VIP Backgammon offers a variety of rooms for players of all skill levels! Custom Games gives you the ability to create the game YOU want to play!
Choose the mode, turn time, bet and set the points required to win. Wait for or invite the perfect opponent and start the game!
Join a community of passionate and knowledgeable players. Meeting like-minded people has never been easier! In this backgammon game, there are significantly less options in every move and luck plays a much larger role than in other backgammon games.
LongGammon This backgammon variant is very similar to the standard backgammon game. TriGammon A modern backgammon variant for 3 players.
If all of a player's checkers are on points lower than the number showing on a particular die, the player must use that die to bear off one checker from the highest occupied point.
When bearing off, a player may also move a lower die roll before the higher even if that means the full value of the higher die is not fully utilized.
For example, if a player has exactly one checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker one place to the 5-point with the lower die roll of 1, and then bear that checker off the 5-point using the die roll of 6; this is sometimes useful tactically.
As before, if there is a way to use all moves showing on the dice by moving checkers within the home board or by bearing them off, the player must do so.
If a player's checker is hit while in the process of bearing off, that player may not bear off any others until it has been re-entered into the game and moved into the player's home board, according to the normal movement rules.
The first player to bear off all fifteen of their own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a gammon , which counts for double stakes.
If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a backgammon , which counts for triple stakes.
To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is not a die to be rolled, but rather a marker, with the numbers 2, 4, 8, 16, 32, and 64 inscribed on its sides to denote the current stake.
At the start of each game, the doubling cube is placed on the midpoint of the bar with the number 64 showing; the cube is then said to be "centered, on 1".
When the cube is centered, either player may start their turn by proposing that the game be played for twice the current stakes.
Their opponent must either accept "take" the doubled stakes or resign "drop" the game immediately. Whenever a player accepts doubled stakes, the cube is placed on their side of the board with the corresponding power of two facing upward, to indicate that the right to re-double belongs exclusively to that player.
For instance, if the cube showed the number 2 and a player wanted to redouble the stakes to put it at 4, the opponent choosing to drop the redouble would lose two, or twice the original stake.
There is no limit on the number of redoubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to , , and so on.
In money games, a player is often permitted to "beaver" when offered the cube, doubling the value of the game again, while retaining possession of the cube.
A variant of the doubling cube "beaver" is the "raccoon". Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again "raccoon" as part of that cube phase before any dice are rolled.
The opponent retains the doubling cube. An example of a "raccoon" is the following: White doubles Black to 2 points, Black accepts then beavers the cube to 4 points; White, confident of a win, raccoons the cube to 8 points, while Black retains the cube.
Such a move adds greatly to the risk of having to face the doubling cube coming back at 8 times its original value when first doubling the opponent offered at 2 points, counter offered at 16 points should the luck of the dice change.
Some players may opt to invoke the "Murphy rule" or the "automatic double rule". If both opponents roll the same opening number, the doubling cube is incremented on each occasion yet remains in the middle of the board, available to either player.
The Murphy rule may be invoked with a maximum number of automatic doubles allowed and that limit is agreed to prior to a game or match commencing.
When a player decides to double the opponent, the value is then a double of whatever face value is shown e. The Murphy rule is not an official rule in backgammon and is rarely, if ever, seen in use at officially sanctioned tournaments.
The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted.
This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon.
The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R.
Crawford , is designed to make match play more equitable for the player in the lead. If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.
Whether the game is worth one point or two, the trailing player must win to continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the "Crawford game".
After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is routinely used in tournament match play.
If the Crawford rule is in effect, then another option is the "Holland rule", named after Tim Holland , which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side.
It was common in tournament play in the s, but is now rarely used. There are many variants of standard backgammon rules. Some are played primarily throughout one geographic region, and others add new tactical elements to the game.
Variants commonly alter the starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic regions even the rules and directions of the checkers' movement change, rendering the game fundamentally different.
Acey-deucey is a variant of backgammon in which players start with no checkers on the board, and must bear them on at the beginning of the game.
The roll of is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move.
A player also receives an extra turn after a roll of or of doubles. Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the 24, 23 and 22 points.
The game has been strongly solved , meaning that exact equities are available for all 32 million possible positions. Nard is a traditional variant from Persia in which basic rules are almost the same except that even a single piece is "safe".
All 15 pieces start on the 24th wedge. Nackgammon is a variant of backgammon invented by Nick "Nack" Ballard  in which players start with one less checker on the 6-point and midpoint and two checkers on the point.
Russian backgammon is a variant described in as: " In this variant, doubles are more powerful: four moves are played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn with the caveat that the turn ends if any portion of it cannot be completed.
Gul bara and Tapa are also variants of the game popular in southeastern Europe and Turkey. The play will iterate among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.
Coan ki is an ancient Chinese board game that is very similar. This is one of three backgammon games popular in Greece. Plakoto Express.
This game is similar to Plakoto, except that if you roll doubles you get to play that roll and every succeeding doubles roll up to Portes is one of three backgammon games popular in Greece.
This is game is popular in Bulgaria. Takhteh is the Persian name for backgammon. Tawula is also known as Turkish backgammon.
The Never- Finishing Game. This game was invented by Nicholas Frantzis. Chasing the Girls. This very old game of pure luck was still played in Iceland at the beginning of the twentieth century.
This game was played in Spain and England from the thirteenth to the seventeenth century. Irish is probably backgammon's direct ancestor.
Tourne-case was popular in France in the seventeenth century. Trictrac was very popular in France prior to the Revolution. LongGammon is the same is regular backgammon except that each player starts with all his checkers on the opponent's one-point.
Misere Backgammon to Lose. The object of this game is to be the last player to bear off all your checkers. This backgammon variant was invented by Nack Ballard.
No Chance Backgammon. Domino Backgammon. Instead there is a concept of obstructing the opponent. Fevga The third backgammon variant to be played in the Tavli threesome; in turkey it is known as Moultezim and in Russia as Narde.
The backgammon board set up is different from both Portes and Plakoto. This game is currently not ready for playing, it's in beta testing right now, we'll announce when it's ready.
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Backgammon is one of the oldest known boardgames. The object of the game is to move your pieces along the board's triangles and off the board before your opponent does.
There are a few different ways that this game is played. In this version your pieces move counterclockwise from the upper right, while your opponent's move clockwise from the bottom right.
You can change the direction of play in Options if you prefer going from bottom right to top right. Additionally, the game is sometimes played in rounds with a scoring system deciding the eventual winner.Backgammon requires you to move your checkers after a roll of two dice. The number of dots on each die dictate your options. For example, if you roll a five and a one, you must move a checker five points forward, and a second checker one point forward. This variant is played the same as 'regular' backgammon with two exceptions; the cube is not used, and gammons/backgammon don't exist. This often leads to very strategicaly played games, where a back-game is more of an option than in the regular version since staying back forever never leads to losing more than one point. This backgammon variant is played with each side having just three checkers. LongGammon: LongGammon is the same is regular backgammon except that each player starts with all his checkers on the opponent's one-point. Misere (Backgammon to Lose) The object of this game is to be the last player to bear off all your checkers. Nackgammon. Backgammon is a version of the classic and popular board game that you can play online and for free on washingtoncelebrations.com Your objective is to free all your checkers from the board before your opponent. Check out this classic game of skill, strategy, and luck. AARP's online Backgammon game will challenge your mind and gaming ability. Play today!.