↑ Stefan Köhler ( Juli ): CS:GO - Spieler landet spektakuläre Treffer, wird auf Map verewigt. Abgerufen am Juli Vorlage:Karten Bravo. Operation. On this site you see an overview of all the competetive CS:GO washingtoncelebrations.com you can read or Basic Infos Dust II · A picture of the cs go competetive map cache. Cache wurde von Community Mapper FMPONE für CS:GO umgesetzt und von Valve zu einer offiziellen Map gemacht. Sie gehört zu den beliebtesten Maps im.
Counter-Strike: Global Offensive - Remake der Kult-Map Cache in Arbeit, erste Bilder und DetailsDie CS:GO-Map Cache wird überarbeitet. Jetzt gibt es erste Bilder der Gameplay-Veränderungen. > Kommentare. [email protected] washingtoncelebrations.com Nov. um Uhr. My favorite map old cache. Its beautiful map. dodos 8. Nov. um Uhr. old cache ￣へ￣. ↑ Stefan Köhler ( Juli ): CS:GO - Spieler landet spektakuläre Treffer, wird auf Map verewigt. Abgerufen am Juli Vorlage:Karten Bravo. Operation.
Inferno old Training by Dolnma. Overpass Training by Dolnma. Mirage Training by Dolnma. Cobblestone Training by Dolnma. Cache Training by Dolnma.
Inferno Training by Dolnma. Popular Discussions View All Share to your Steam activity feed. Ideally, you could block off the Truck by the CT Spawn as well using a smoke grenade to keep your team safe as you all rush in.
Once the Attackers can gain access to the room, they need to check and kill any player that might be at the Forklift.
After this, its possible someone has set up a position at the Quad area in the back so throwables such as Molotovs are great for clearing it.
If the team goes through the Mid instead, then they must smoke grenade the Connector area which is one of the potential doors into Mid for the CT.
After this, they need to hurry to the Highway and to smoke grenade the Truck area and corner as well before trying to push into Site A. Attackers spawn on the far right of Cache, opposite the Garage and towards the back of Mid.
For Defenders, they spawn on the opposite side of the map in an enormous room that leads towards the CT Halls. This area provides a lot of visual information for the Defending team.
There is also a Connector into Mid to defend this area too. As the middle of the map, Mid is an area of high conflict since holding this area gives total control of the map.
If the Attackers hold this area, then Defenders need to go around the entire map to reach either Bombsites and likewise for the Attackers if the Defenders are holding it.
However, if the Defenders hold this area, then it blocks potential attack routes for the Terrorists as well, making their approach more limited.
Mid also has Vents leading into Checkers by Site B allowing for fast movement between the areas for the team that controls it.
It also has a clear visible sight line to the Site A area. This is key for Defenders to monitor the zones. This is an important connecting area and is a relatively wide hallway that the Attackers mostly use to enter Site A with.
Some fighting will take place here as the Defenders hold the Attacking team back and as the Attackers push forwards through the wide doorway.
As a result, there is usually a Defender at the Forklift in the corner as they can hear the approaching Attackers use throwables to block them off.
When Attackers come through the doorway and into Site A, they must be sure to check the Forklift area. Checkers Checkers refers to the room with the checkered floor that Vents leads into, and is also connected to B Main, and the B Site area.
Back Checkers Back Checkers refers to the area behind the boxes at the back of Checkers. T Red Red refers to the area on top of the red shipping container inside Garage.
Dumpster Dumpster refers to the room that connects Garage to B Halls. Toxic Toxic refers to the yellow barrel close to the back of Sun Room.
Pit Pit refers to the dip next to the ramp on B Site. B Site B Site is the area that the bomb can be planted within on the B bombsite i.
Spray This refers to the area behind the boxes at the back of B Site. Rafters Rafters is the raised metal platform that Heaven leads on to.
Tree Tree refers to the large tree located at the back of Hell. Mid Mid refers to the "middle" section of the map and covers the land that joins Garage, Connector, and Highway.
Also known as: Middle. Also known as: Long A T Long. Also known as: Blue Door. Also known as: Boost Boxes. Also known as: Fence Close Right.
Also known as: Quad Stack. Also known as: Safe. Also known as: Yellow Fork Headshot. Also known as: Cat Upper A Heaven.
Also known as: Catwalk. The map is considered to be very evenly balanced between the Terrorist and Counter Terrorist teams.
Cobblestone is a bomb defusal map set in France that been existent in many iterations of Counter-Strike. Cobble is one of the rare maps in CS:GO where the Terrorist side is generally considered to be easier to play than the Counter Terrorist side.
Inferno is a bomb defusal map located in Italy that has been a classic to play on since its addition in the very earliest days of Counter-Strike.
It is one of the maps in CS:GO to have gone through a rehaul to its look and textures since the game's release.
Seen unanimously as a CT-sided map, Inferno has the most callouts we've detailed across all CS:GO maps, so it's one to get learning if you aren't already familiar with it!
It is set in a middle-eastern town, which is thought to be Morroco, and is one of the most commonly played maps by CS:GO players. It is generally agreed by the community that Mirage lends its favor as being a CT-sided map, and is a map that has been present for a long time in the Counter-Strike series, despite being added to CS:GO shortly after the game's release.
Overpass is a bomb defusal map set in Germany, and one of the rare popular maps in CS:GO that was added to this version of the game only, rather than being carried over from older Counter-Strike versions.